There’s a few things that keep getting lost in the discussion around PewDiePie and Campo Santo’s DMCA. I just wanted to list them, instead of repeating myself over and over on Twitter. The slippery slope argument depends on content creators’ rights being on that slope. They’re not. Technically, all Let’s Play and other content is copyright infringement, and until a precedent for fair use has been set through court proceedings they Read More...

Introducing: The Playground

Years ago, I was involved in the early days of the Indie MEGABOOTH. I am extremely proud to see what it has grown into since I left the initiative to work on other projects, but some of the early ideals of the initiative stuck with me ever since. The idea was – and to this day remains – that creators that stand together stand stronger. This same mantra made Humble Read More...

I got a bit morally stuck wanting to tweet about an article, so instead I decided to write a short blogpost about it. Robert Yang’s work tends to include powerful commentary on and about sexuality and gay life, and touches upon topics that in many cultures and countries might be classed as inappropriate. On my Twitter, I tend to avoid topics of sexuality due to the wide and worldwide variety Read More...

The uncomfortable lack of security at E3

The Electronic Entertainment Expo, like every year, is a beacon, a celebration for games as an industry. The events’ three days in the Staples Center conference building in Los Angeles are technically the heart of the event, and attracted over 70,000 professionals in 2016. Since the introduction of livestreaming, the soul of E3 lives in the spectacle and coverage of that spectacle surrounding the event. Large publishers and platforms throw Read More...

I read this apology for an Islamophobic post from a British game company owner on Kotaku today.  I got angry. I wrote an inline response. The bold parts are the apology’s original text. My responses are the rest of it. Yes, this lay-out is half-copied from the amazing nodontdie.com (which you should read) because I couldn’t come up with another one this fast. If you’re trying to apologize, start by identifying who is Read More...

Games Discussion: Mario Kart 8 Deluxe

Yakuza-0 is the latest and sixth major installment in the beloved Japanese Yakuza series, but unlike EA’s FIFA or NHL games, the story being told is not chronological. Yakuza-0 is a prequel, more like the similarly named Resident Evil Zero, and tells the story of events before the original Yakuza game – while failing to reach the levels of horror Resident Evil so effortlessly creates. In Yakuza-0, players assume the Read More...

As a Muslim video-game developer, I no longer feel the US is open for business

When I was a kid dreaming of being a game developer, I hoped that in the future I’d be joining a large studio and working on a blockbuster title. Things didn’t quite pan out that way. After leaving university with a fellow student, I am now the co-founder of my own company, Vlambeer, renowned for successful game releases such as Nuclear Throne and Ridiculous Fishing. I was born in the Read More...

I run a creative business. In fact, I make entertainment. One of the most common discussions I face on social media is the idea that I should not put politics into my work, and that I should not use my platform to talk about politics. I should not talk about politics because my purpose is to entertain, to distract, to make my entire existence a function of my job. Making games Read More...

The Industry, the Union, and the Strike

“We spent 19 months trying to come to an agreement on this contract. That’s the longest negotiation in SAG-AFTRA’s history. We did not take going on strike lightly. We really tried to compromise and come up with an agreement that would be fair. But after 19 months of not being able to put safer working conditions in the contract and being unable to share in the prosperity of wildly successful Read More...

Last week I visited the annual IndieCade Festival, which was an absolute delight. I had the opportunity to check out some of the many phenomenal games on display – Wheels of Aurelia, Replica, Bad News, Beglitched, Killbox and Elsinore, just to name a few – and catch up with a lot of the local community. I was also asked to announce the winner of the IndieCade 2016 Grand Jury award. With that comes the ability Read More...

Event[0] is a game about survival. If you haven’t played it yet, I’d like to warn you that this article contains major spoilers. As in, this post reveals the ending of the game, and some of the most magnificent moments in the game. The game is a few hours long, available through various stores through their website, and launched at $19.99. It is a fascinating game, and one of the more tense Read More...

Over the past few days, my constant No Man’s Sky ramblings on Twitter have led to a number of interviews from domestic and international press about the game. One thing that really caught me off-guard was just how hard it is to pitch No Man’s Sky. I decided to spend some time today looking at Hello Games’ pitch for No Man’s Sky, and came away rather impressed at the care Read More...

No Man’s Sky didn’t send out review builds because the game wasn’t done. No Man’s Sky gets leaked by resellers breaking street date. Polygon, Kotaku, and numerous streamers obtain a copy before release date and play it. No Man’s Sky developer and the platform holder both say the game isn’t final. No Man’s Sky developers shows changelist for the Day 1 patch to stop this nonsensical discussion about a build that Read More...

Games communicate something from the creator to the player, and as such, carry intent. While I can’t statistically prove it, I’ve come to believe intent is what separates a good from a bad game. Intent creates a direction, an impulse to a design. It doesn’t necessarily start at the idea’s inception – very often a game comes from messing around and experimenting, but at some point an intent must form. Read More...

Last week, I visited Tel Aviv to speak at GameIS, an independent games event run by a group of indies and volunteers from the Israeli games industry. It was a phenomenal event, filled with inspiring, aspiring and creative individuals. The event felt vibrant, and was full of interesting projects. Given my political views in favor of a Palestinian state, and my heritage as an Egyptian Arab, I was not surprised Read More...

I read this guest post by Alex St. John today on Venturebeat (which is one of my favorite destinations for industry news, by the way). I got angry. I wrote an inline response. The bold parts are the article’s original text. My responses are the rest of it. Yes, this lay-out is half-copied from the amazing nodontdie.com (which you should read) because I couldn’t come up with another one this fast. I read this Read More...

Quantum Break is a video game intertwined with a TV series. It’s neither, and also both. It’s hard to explain. If there’s any spiritual predecessor for the game, it’d be Remedy’s previous release, Alan Wake. The game is set up similarly, in Episodes that are effectively TV series episodes, complete with cliffhangers and credits sequences. The actors used for the real-life TV series are also the motion capture, body capture Read More...

To me, one of the most fascinating narrative things in games is the narrative justification for whatever unholy acts you have to fulfill to somehow end up on the side of good again. Where most games cater to a power fantasy, they also cater to a sense of moral justness, and to resolve the two people need a good reason for their spectacular murder sprees. One of my favorite examples Read More...

Convenience is something that sounds exclusively positive, but I was reminded yesterday that it can have rather harsh consequences. During my irregular call-in show Call Me Ismail yesterday, Palestinian developer Rasheed Abueideh reached out to talk about his upcoming game Liyla. It’s an Android game based on the events of the Israeli attack on Gaza of 2014, from the perspective of a girl who lived through the war. Rasheed called to talk about general advice, Read More...

One part that’s interesting to analyze in a game is what the player’s presence is. In most modern games, players assume the role of a character, while in games like Candy Crush or Tetris, the player is simply that – the player. In some games, as Brendan Keogh pointed out in his analysis of SUPERHOT and Cibele, the player is intentionally kept out of the game world entirely or forcefully. Read More...