Rami Ismail (ramiismail.com)                             

Event Schedule


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.



LUFTRAUSERS Questionnaire

At Vlambeer, we allowed fans to ask us questions about LUFTRAUSERS through Twitter & Facebook. The response was so overwhelming that we decided to call upon good friend Bram Ruiter to shoot a video, as we felt that could convey many of the questions for more competently than words ever could. We ended up recording 40 minutes of footage, which were then relentlessly cut down to about 6 minutes.

I’m quite happy with the result, considering the fact that we just printed all the questions and answered them without practice. I had lots of fun answering a lot of the questions & I’d think that Jan Willem would say the same thing.

The process was great as well. Bram had shot the whole interview with two cameras and through that additional footage, he came up with the zoomed black-and-white shots, which I presume to be in there to add some motion to the whole thing – but they also conveniently allow him to cut to different scenes in the video every now and then. We went through five different versions, the final one being a last-second fix in which we replaced the word ‘questionaire’ with the correct ‘questionnaire’.

It’s amazing how you can have spelling errors in a trailer with less than 30 words in there.