Rami Ismail (ramiismail.com)                             

Event Schedule


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.



A mini-rant on Twitter

I went on a bit of a rant on Twitter today and people asked if I could put all of this together for my blog. It all started with an e-mail I received on my Vlambeer-mail in which someone inquired about some tips to start an indie ‘startup’ – from there it quickly turned into the following.

Here are a bunch of tweets in reply to replies I received that I think might be relevant.

Byron Atkinson-Jones asked about our goals / aspirations with Vlambeer:

Sony’s friendly giant Brian Silva jumped in and added:

Anyway, I just noticed that fellow Dutchman Bram Ruiter (who also worked on this super-nice A MAZE ‘What is good gamedesign?‘-video) compiled all of this into a lovely image – but I’ll post this regardless.