Rami Ismail (ramiismail.com)                             

Event Schedule

Biography

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.

 
 
 

RAMI IS CURRENTLY IN THE NETHERLANDS.
YOU CAN REACH HIM AT RAMI@VLAMBEER.COM, , , OR BY CALLING +31 (0) 621206363.

Announcing gamedev.world

gamedev

 

In cooperation with Sarah Elmaleh, and supported by Vlambeer and New York City non-profit Games For Change, we are announcing gamedev.world, launching at the earliest in late April 2015.

gamedev.world is a collaborative effort to limit the effect of the language barrier on the growth of games development in countries with large non-English speaking populations.

gamedev.world is a curated repository of content foundational to creating the discourse and conversation about game design, all aspects of development, and game theory and culture. Every piece of content will then be translated into a number of languages, including Spanish, Portuguese, Russian, Arabic, Simplified Chinese and, as the intiative expands, more languages around the world.

The goal of gamedev.world is to elevate the discussion about games worldwide to an equal level, and allowing non-travelers and non-English speaking countries to explore perspectives that are currently unavailable to them due to cultural, economical, linguistic or geographical limitations.

As we progress on the initiative, we’ll keep you up to date on http://gamedev.world/