Rami Ismail (ramiismail.com)                             

Event Schedule

Biography

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.

 
 
 

RAMI IS CURRENTLY IN THE NETHERLANDS.
YOU CAN REACH HIM AT RAMI@VLAMBEER.COM, , , OR BY CALLING +31 (0) 621206363.

The chairs at PAX

We were a bit late with preparation for the PAX South booth again, so the night before the event mostly involved racing around the San Antonio periphery visiting Best Buy and Target. Things went really well, and I quickly found a bunch of cheap televisions and computers, table cloth and power strips – but one thing I couldn’t find was chairs. Target’s entirely chair isle consisted of chairs as expensive as the televisions, and I was about to give up when I spotted four bungee chairs – not what I was looking for, and probably not super comfortable, but they’d suffice.

So Adriel drove me and all the stuff I’d bought back to the showfloor, and we set up one of the bungee chairs, sat down in it and they were amazing. We set up all four, one for each playable station, and got ready for the show. The laptops were set up within twenty minutes, and we loaded a playable build onto them. Together with the usual Vlambeer booth crew, we were done with setup in under two hours.

The first day was a massive success, and nothing exceptional happened. On the second day, a group of four friends walked past our booth, one of them pointing at the Nuclear Throne banner and excitedly exclaiming “this is that game!”. The friends stopped, came over and picked one of the station. One of them sat down, looked up to their friends and nodded.

“Oh wow, you’re right, these are amazing!”

The four friends left again without even looking at the game.