Rami Ismail (ramiismail.com)                             

Event Schedule

Biography

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.

 
 
 

RAMI IS CURRENTLY IN THE NETHERLANDS.
YOU CAN REACH HIM AT RAMI@VLAMBEER.COM, , , OR BY CALLING +31 (0) 621206363.

Designed Language

I was thinking about language the other day and realized there’s a beautiful example of a system that is partially designed with intent, and partially grown through chaotic iteration. Most language has a design, but mostly has grown organically through a history of centuries and centuries. Anyway, I got curious about purely designed languages, such as Esperanto, and found an entire list of designed languages. There are two that stood out to me: Toki Pona, which is designed to be as small as possible, and Ithkuil, which is made to express human thought as accurately as possible. Where Toki Pona can be learned in days, a thought expressed in Ithkuil can easily take hours to construct.

The […] goal is to attempt the creation of what human beings, left to their own devices, would never create naturally, but rather only by conscious effort.

There’s an interesting notion there, design as opposition to organic and uncontrolled growth. I’m not sure whether I found anything to really dig at here, but I do know reading through the Wikipedia page for Constructed Languages is fascinating.