Rami Ismail (ramiismail.com)                             

Event Schedule


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.




Convenience is something that sounds exclusively positive, but I was reminded yesterday that it can have rather harsh consequences.

During my irregular call-in show Call Me Ismail yesterday, Palestinian developer Rasheed Abueideh reached out to talk about his upcoming game Liyla. It’s an Android game based on the events of the Israeli attack on Gaza of 2014, from the perspective of a girl who lived through the war.

Rasheed called to talk about general advice, and one of the advices I gave him was to submit a game with such personal meaning to an event like IndieCade. The conversation that followed is included below.

IndieCade uses the convenience of a payment processor for the submission fee, which is $80. Payment processors are extremely convenient, in that dealing with payments in 2016 is still far more complicated than it should be – they take care of pretty much everything for you. Usually, processors allow multiple methods of payment – PayPal, creditcard and Amazon are popular offerings.

The problem is that convenience is often aimed at those already convenienced – and it’s difficult to consider beyond those boundaries. IndieCade’s payment processor accepted PayPal and Amazon, both of which are US regulated and both of which do not accept Palestine as a sovereign state, leaving Rasheed with a completely filled out submission form and no way to pay $80.

Whenever something others interact with is convenient for you, try and think how it might affect others. If you’re dealing with international issues, there’s too much to know – but there’s definitely steps you can take to consider geographical & cultural diversity. One of them is to put a message on your payment page allowing alternative payment requests to be made via e-mail, and having a clear user flow available upon request.

I’ve reached out to IndieCade organizers, and they have since started working on making clear there are alternative ways to pay.