Rami Ismail (ramiismail.com)                             

Event Schedule

Biography

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.

 
 
 

RAMI IS CURRENTLY IN THE NETHERLANDS.
YOU CAN REACH HIM AT RAMI@VLAMBEER.COM, , , OR BY CALLING +31 (0) 621206363.

Beautiful Things

Last week, I visited Tel Aviv to speak at GameIS, an independent games event run by a group of indies and volunteers from the Israeli games industry. It was a phenomenal event, filled with inspiring, aspiring and creative individuals. The event felt vibrant, and was full of interesting projects.

Given my political views in favor of a Palestinian state, and my heritage as an Egyptian Arab, I was not surprised to spend 6 or 7 hours of my two-day visit to Israel in security at Ben Gurion Airport. While I’m used to spending time in security, this was the first time I ever spent more than a quarter of a visit in a ‘suspect booth’.

Since my visit to Israel, I’ve had a few disappointed people from around the world reach out to me regarding the visit. People have pointed out that I should’ve taken note of the BDS Movement, an international movement to boycott, divest and sanction Israeli businesses and end international support for Israel’s oppression of Palestinians and to pressure Israel to comply with International Law.

Global politics are inherently intricate and complicated, and while I am against Israel’s economical and frequently violent oppression of the Palestinian people and state, I am not against Israel or the Israelis per se. I am against the politics of Israel, just as I am against many of the global politics of the United States, but also those of many other countries.

So to those questioning my visit to Tel Aviv, I just want to emphasize that in a pursuit to make the world more just and fair, I refuse to dismiss or limit my support to creative individuals with no or little say in these matters. In my visit to Tel Aviv, I found many of the developers to be progressive and open-minded, and frustrated by the political situation.

I was born a third culture kid, too Dutch to be Egyptian, and too Egyptian to be Dutch, and the games industry is the first ‘country’ I’ve felt I belong to. I believe in the power of creativity and games to bring people together, and just like no one can help being born in Palestine, nobody can help being born in Israel.

If anything, I hope to visit Palestine and the independent creators making beautiful games there sometime soon. I hope to continue supporting game development in all forms in the Middle East, and the rest of the Arab world, the Muslim world, and everywhere else. In the meanwhile, I will continue to voice my discontent with the political situation of Israel regarding Palestine, but I will not stop supporting the Israeli individuals and studios dedicating their lives to making beautiful games.