Last week I visited the annual IndieCade Festival, which was an absolute delight. I had the opportunity to check out some of the many phenomenal games on display – Wheels of Aurelia, Replica, Bad News, Beglitched, Killbox and Elsinore, just to name a few – and catch up with a lot of the local community. I was also asked to announce the winner of the IndieCade 2016 Grand Jury award. With that comes the ability to say a few words. My short speech was as follows:
It’s my firm belief that every game is important to our medium, and that every game that exists is both a miracle and a part of our collective history. So when the description says the winning game is a true work of passion, I say every game is. When the description says a game contributes to the cultivation of artistry in games, I remember that my original inspiration for making games was a coding tutorial for QBASIC from the eighties.
Every game is part of the ever widening history of our medium, sometimes improving and inspiring, sometimes comfortable and sometimes foreign, sometimes cliche and recognizable, sometimes rebellious and revolutionary.
Every game that you saw here this evening evoked something, somehow, that made us fall in love with games, that honors the foundations we build on, and gives us fresh hope for the future of our medium.
The Grand Prize, then, is the award for the game that exceeded the categories, that was found to evoke that feeling you can’t quite catch in words, the feeling that this game is something momentous in the history of this medium, something we can look to as we look to the future, and something that – when we’re in that future – can hold onto as a foundation.
When I opened the envelope, I was delighted to learn and announce that the winner of the award was the phenomenal 1979: Revolution by former Rockstar developer Navid Khonsari of iNK Stories, a Iranian-Canadian game developer. What’s notable is that, when I penned the speech, I was not aware of the winner – so while the speech mentions history, revolution, rebellion and foreignness, I did not know that the game I was about to announce fulfilled all of those hopes I have for this medium – that IndieCade lived up to every expectation I had of it as an curation and as an event, in such a way that I could write a speech perfectly befitting its winner even before knowing who won.
But after we walked of stage I realized that, in many ways, this was a momentous occasion in one more way: a Dutch-Egyptian developer handed out the Grand Prize of a major games event to an Iranian-Canadian developer, for the creation of a game about the history of a Middle-Eastern country.
So thank you, IndieCade, for being the place where that could happen.