Rami Ismail (ramiismail.com)                             

Event Schedule


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.

Rami exclusively drinks cane sugar Coca Cola.


On Full Disclosure

Full disclosure: since a large part of what many voices that co-opted GamerGate are asking is full disclosure, so I’d…


Rami speaking at A MAZE 2012

Public Speaker

Vlambeer is available for public speaking at gaming-related events. Personally, I am additionally available for public speaking at various business-, culture- and media-related events. I also have extensive experience judging games at events or giving feedback to students. If you’ve booked me and require assets or bio, please find those over at the assets page.

A small selection of public speaking at notable events:

  • Game Developers Conference 2013 – “Cloned At Birth – Ridiculous Fishing Postmortem”
  • Game Developers Conference 2013 – “Indie Game Summit Soapbox: Public Events”
  • Game Developers Conference 2012 – “Clones: Advancing the Discussion”
  • Game Developers Conference 2012 – “Experimental Gameplay Session – GlitchHiker, The Game That Died”
  • PAX Prime 2013 – “How to market your game like a professional idiot”
  • PAX Prime 2013 – “Panel: Community Management”
  • PAX East 2012 – “Panel: Boston Indie Showcase”
  • PAX East 2012 – “Road To The Independent Games Festival”
  • A MAZE 2013 – “Pulling up the Ladder”
  • A MAZE 2012 – “Sensible Nonsense: On Fiction In Games”
  • A MAZE Johannesburg 2013 – Keynote – “The long road”
  • Fantastic Arcade 2012 – “Playstation Mobile Panel”
  • Fantastic Arcade 2012 – “LUFTRAUSERS”
  • Fantastic Arcade 2011 – “Cloning: Why showing your cards is better than keeping them closed.”
  • IndieCade East 2013 – “All games are first person”
  • DePaul University Chicago- “Monetize that $hit”
  • IT University Copenhagen – “Monetize that $hit”
  • Karlshamn Blekinge Institute of Technology – “General Rants about games I judged here today”
  • Indievelopment 2012 – “Lessons On How To Break Into The Game Industry Set To A Short History Of Nearly Everything”
  • Ignite Amsterdam #4 – “Super Crate Box”
  • This Happened Utrecht #9 – “How Super Crate Box Happened”
  • Festival of Games 2011 – “Vlambeer”
  • Festival of Games 2012 – “Moderator: Dutch Indie Panel”
  • Game in the City 2010 – “Super Crate Box”
  • Game in the City 2011 – “Ridiculous Fishing & The Cloning Case”
  • Game in the City 2012 – “Marketing for small teams – 101″
  • Game in the City 2012 – “Panel: Small business or big business?”
  • Pecha Kucha Amsterdam 2012 – “All games are first person”
  • MAD Faculty Belgium – “Let’s Play a Game”
  • WORM – Babycastles Cyborg Arcade Party – “Prototypes”
  • Summer Game Dev 2013 – “Indie Game Marketing”
  • Republika Fest 2013 – “Five Weird Words”
  • FMX Stuttgart 2013 – “Videogames and Ridiculous Fishing”
  • Nordic Game Jam 2012 – “Prototypes”
  • Spilbar #8 – “Favorite Games: Earth Defense Force 2017″
  • How Do You Do at STRP 2011 – “Make Games”
  • University of Amsterdam – “Panel: Creative Law”
  • Utrecht University – “Monetize that $hit: On Business In A Creative Industry”
  • Utrecht School of Art & Technology – “Monetize that $hit: Business 101″
  • Massachusetts Institute of Technology – “Panel – Iteration and Prototyping”

Workshops & Seminars

  • Playgrounds Festival – “Workshop: Make Games”
  • Dutch Game Garden – “Workshop: Make Games”
  • Utrecht School of Art & Technology – “Seminar: Monetize that $hit”

Conference Host

  • Indievelopment 2013 – Conference Host



Might and Delight’s easier-to-write-than-their-company-name debut game Pid is out now & is it ever pretty. Watch the absurdly long release…

A Light In Chorus

A Light In Chorus

At Rezzed, a developer of A Light In Chorus showed me a trailer of the game and I ended up…



There’s something about driving late at night that makes me introspective,  and the (pay what you want) Glitchhikers perfectly captures…