Rami Ismail (ramiismail.com)                             

Event Schedule

Biography

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on side projects such as distribute() and gamedev.world.

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeer's Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions, runs the #1reasontobe panel at GDC, and helps as an advisor on events such as Devcom, Train Jam, PocketGamer, and NASSCOM GDC.

Rami has received several awards and recognitions for his work promoting game development around the world, including the IndieCade Game Changer award for the decennial jubileum of the festival.

 
 
 

RAMI IS CURRENTLY IN THE NETHERLANDS.
YOU CAN REACH HIM AT RAMI@VLAMBEER.COM, , , OR BY CALLING +31 (0) 621206363.

Public Speaking

Vlambeer is available for public speaking at gaming-related events. Personally, I am available for public speaking at various business-, culture- and media-related events. My style is primarily informational/motivational, and generally focuses on creativity, independent game creation, democratisation of game development and global diversity. I also have extensive experience judging games at events and speaking or giving feedback to students. If you have other ideas or wishes, please get in touch too.

For most talks, a small speaking fee is requested. For talks in emergent and/or non-Western territories, new events, and events with a strong focus on diversity, the speaking fee can be waived. With only extreme exceptions for emergent territories, reimbursement for travel and lodging are requested.

For more details, please contact me at rami+talks@vlambeer.com. Any correspondence about talks through other channels will potentially face delays. If you’ve booked me and require assets or bio, please find those over at the assets page.

A small selection of public speaking at notable events, and personal favorites:

  • Game Developers Conference 2015 – “We Suck At Inclusivity: How Language Creates The Largest Invisible Minority In The World”
  • Game Developers Conference 2014 – “Performative Game Development”
  • Game Developers Conference 2013 – “Cloned At Birth – Ridiculous Fishing Postmortem”
  • Game Developers Conference 2013 – “Indie Game Summit Soapbox: Public Events”
  • Game Developers Conference 2012 – “Clones: Advancing the Discussion”
  • Game Developers Conference 2012 – “Experimental Gameplay Session – GlitchHiker, The Game That Died”
  • Control Conference 2015 – “You don’t stand a chance”
  • PAX Prime 2013 – “How to market your game like a professional idiot”
  • PAX Prime 2013 – “Panel: Community Management”
  • PAX East 2012 – “Panel: Boston Indie Showcase”
  • PAX East 2012 – “Road To The Independent Games Festival”
  • A MAZE 2013 – “Pulling up the Ladder”
  • A MAZE 2012 – “Sensible Nonsense: On Fiction In Games”
  • A MAZE Johannesburg 2013 – Keynote – “The long road”
  • Fantastic Arcade 2013 – “Wasteland Kings Jam”
  • Fantastic Arcade 2012 – “Playstation Mobile Panel”
  • Fantastic Arcade 2012 – “LUFTRAUSERS”
  • Fantastic Arcade 2011 – “Cloning: Why showing your cards is better than keeping them closed.”
  • IndieCade East 2014 – “Everybody’s Medium”
  • IndieCade East 2013 – “All games are first person”
  • DePaul University Chicago- “Monetize that $hit”
  • IT University Copenhagen – “Monetize that $hit”
  • Karlshamn Blekinge Institute of Technology – “General Rants about games I judged here today”
  • Indievelopment 2012 – “Lessons On How To Break Into The Game Industry Set To A Short History Of Nearly Everything”
  • Ignite Amsterdam #4 – “Super Crate Box”
  • This Happened Utrecht #9 – “How Super Crate Box Happened”
  • Festival of Games 2011 – “Vlambeer”
  • Festival of Games 2012 – “Moderator: Dutch Indie Panel”
  • Game in the City 2010 – “Super Crate Box”
  • Game in the City 2011 – “Ridiculous Fishing & The Cloning Case”
  • Game in the City 2012 – “Marketing for small teams – 101”
  • Game in the City 2012 – “Panel: Small business or big business?”
  • Pecha Kucha Amsterdam 2012 – “All games are first person”
  • MAD Faculty Belgium – “Let’s Play a Game”
  • WORM – Babycastles Cyborg Arcade Party – “Prototypes”
  • Summer Game Dev 2013 – “Indie Game Marketing”
  • Republika Fest 2013 – “Five Weird Words”
  • FMX Stuttgart 2013 – “Videogames and Ridiculous Fishing”
  • Nordic Game Jam 2012 – “Prototypes”
  • Spilbar #8 – “Favorite Games: Earth Defense Force 2017”
  • How Do You Do at STRP 2011 – “Make Games”
  • University of Amsterdam – “Panel: Creative Law”
  • Utrecht University – “Monetize that $hit: On Business In A Creative Industry”
  • Utrecht School of Art & Technology – “Monetize that $hit: Business 101”
  • Massachusetts Institute of Technology – “Panel – Iteration and Prototyping”

Workshops & Seminars

  • Playgrounds Festival – “Workshop: Make Games”
  • Dutch Game Garden – “Workshop: Make Games”
  • Utrecht School of Art & Technology – “Seminar: Monetize that $hit”

Conference Host

  • Indievelopment 2013 – Conference Host